THE EFFECT OF QUIZIZZ ON 〖11〗^th GRADE STUDENTS’ READING COMPREHENSION IN SMKN 1 KOTA KEDIRI ACADEMIC 2025/2026

Putri, Elena Putri (2026) THE EFFECT OF QUIZIZZ ON 〖11〗^th GRADE STUDENTS’ READING COMPREHENSION IN SMKN 1 KOTA KEDIRI ACADEMIC 2025/2026. Undergraduate thesis, Universitas Nusantara PGRI Kediri.

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Abstract

Reading skills are crucial for vocational high school students, but conventional assessment methods often make them passive and cause them to struggle with understanding English texts. To address this issue, this study aims to evaluate the effectiveness of the interactive mobile learning platform Quizizz in improving the reading comprehension skills of 〖11〗^(th )grade students at SMKN 1 Kota Kediri. Theoretically, reading comprehension is an active cognitive process for interpreting the meaning of a text, ranging from literal to critical levels. Through a Game-Based Learning approach, Quizizz’s real-time competition features and immediate feedback have been shown to reduce boredom and help students maintain focus while reading. Therefore, this study hypothesizes that the use of Quizizz will have a significant positive effect on students’ reading skills. This quantitative study employed a one-group pre-test and post-test experimental design at SMKN 1 Kota Kediri. The sample was selected using purposive sampling, involving 33 〖11〗^th grade students. Data were collected using a reading comprehension test instrument, whose item quality had been validated for validity and reliability, and were analyzed using the paired samples t-test via SPSS. The results of the data analysis show a very significant improvement in students’ reading performance after the intervention was implemented. Students’ average scores rose significantly from 72.61 on the pre-test to 87.48 on the post-test. The t-test results using SPSS yielded a calculated t-value of -5.845 with a significance level of p < 0.001, leading to the rejection of the null hypothesis and the acceptance of the alternative hypothesis, which proves that Quizizz is effective in boosting students’ reading comprehension skills. In conclusion, the use of Quizizz significantly improved the reading comprehension skills of 〖11〗^th grade students at SMKN 1 Kota Kediri thanks to its gamification elements that fostered focus. Teachers are encouraged to utilize this platform as an interactive and time-efficient assessment alternative. For future researchers, it is recommended to expand the sample size and employ an experimental design.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Mobile Learning, Reading Comprehension, Quizizz
Subjects: 710 Education science > 742 English language and literature education
710 Education science > 802 Curriculum and educational technology
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > S1-Pendidikan Bahasa Inggris
Depositing User: Elena Padma Putri
Last Modified: 15 Aug 2026 13:49
URI: http://repository.unpkediri.ac.id/id/eprint/29013

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