THE EFFECT OF ASSEMBLR EDU ON THE FOURTH-GRADE STUDENTS’ VOCABULARY AT SDN LIRBOYO 2 IN ACADEMIC YEAR 2024/2025

Hutama, Fery Satria (2026) THE EFFECT OF ASSEMBLR EDU ON THE FOURTH-GRADE STUDENTS’ VOCABULARY AT SDN LIRBOYO 2 IN ACADEMIC YEAR 2024/2025. Undergraduate thesis, Universitas Nusantara PGRI Kediri.

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Abstract

Vocabulary mastery is one of the most important aspects of English language learning, especially for young learners. However, many elementary school students still experience difficulties in learning and retaining English vocabulary due to the use of conventional learning methods. Therefore, this study investigated the effect of Assemblr Edu, an Augmented Reality (AR)-based learning application, on the vocabulary mastery of fourth-grade students at SDN Lirboyo 2 in the academic year 2024/2025. This research employed a quantitative approach using a pre-experimental design with a one-group pre-test and post-test design. The participants were 28 fourth-grade students of SDN Lirboyo 2 selected through purposive sampling. The research instrument consisted of vocabulary tests administered before and after the treatment. The treatment was conducted using Assemblr Edu, particularly the AR Viewer and Instant Presentation features, focusing on the topic “Things in the Living Room and Bedroom.” The collected data were analyzed using descriptive statistics and the Wilcoxon Signed-Rank Test. The results showed that the students’ vocabulary achievement improved after the implementation of Assemblr Edu. The mean score increased from 70,36 in the pre-test to 90,73 in the post-test. Furthermore, the Wilcoxon Signed-Rank Test revealed that the significance value was 0,000, which was lower than 0.05. Therefore, the null hypothesis (H₀) was rejected and the alternative hypothesis (Hₐ) was accepted. It can be concluded that Assemblr Edu has a significant positive effect on the vocabulary mastery of fourth-grade students at SDN Lirboyo 2. The use of Augmented Reality technology provides interactive and engaging learning experiences that help students understand and retain English vocabulary more effectively.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Assemblr Edu, Vocabulary Mastery, Augmented Reality, Young Learners
Subjects: 710 Education science > 742 English language and literature education
710 Education science > 798 Education technology
710 Education science > 801 Early childhood education programs
710 Education science > 802 Curriculum and educational technology
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > S1-Pendidikan Bahasa Inggris
Depositing User: Fery Satria Hutama
Last Modified: 05 Aug 2026 11:13
URI: http://repository.unpkediri.ac.id/id/eprint/26711

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