THE EFFECT OF BOARD GAME TO THE STUDENTS' VOCABULARY AT THE 3RD GRADE AT SD YBPK SEMAMPIR

Izati, Lufia Elen Ayu (2025) THE EFFECT OF BOARD GAME TO THE STUDENTS' VOCABULARY AT THE 3RD GRADE AT SD YBPK SEMAMPIR. Undergraduate thesis, Universitas Nusantara PGRI Kediri.

[img] Text (Full text)
RAMA_88203_2114050036.pdf - Accepted Version
Restricted to Registered users only
Available under License Creative Commons Public Domain Dedication.

Download (7MB) | Request a copy
[img] Text (Similarity)
RAMA_88203_2114050036_SIMILARITY.pdf - Accepted Version
Available under License Creative Commons Public Domain Dedication.

Download (165kB)
[img] Text (Cover sd BAB 1 + References)
RAMA_88203_2114050036_0724026901_0718017801_01_front_ref.pdf - Accepted Version
Available under License Creative Commons Public Domain Dedication.

Download (684kB)
[img] Text (BAB 2)
RAMA_88203_2114050036_0724026901_0718017801_02.pdf - Accepted Version
Restricted to Registered users only
Available under License Creative Commons Public Domain Dedication.

Download (301kB) | Request a copy
[img] Text (BAB 3)
RAMA_88203_2114050036_0724026901_0718017801_03.pdf - Accepted Version
Restricted to Registered users only
Available under License Creative Commons Public Domain Dedication.

Download (234kB) | Request a copy
[img] Text (BAB 4)
RAMA_88203_2114050036_0724026901_0718017801_04.pdf - Accepted Version
Restricted to Registered users only
Available under License Creative Commons Public Domain Dedication.

Download (345kB) | Request a copy
[img] Text (BAB 5)
RAMA_88203_2114050036_0724026901_0718017801_05.pdf - Accepted Version
Restricted to Registered users only
Available under License Creative Commons Public Domain Dedication.

Download (162kB) | Request a copy
[img] Text (References)
RAMA_88203_2114050036_0724026901_0718017801_06_ref.pdf - Bibliography
Available under License Creative Commons Public Domain Dedication.

Download (224kB)
[img] Text (Lampiran)
RAMA_88203_2114050036_0724026901_0718017801_07_lamp.pdf - Accepted Version
Restricted to Registered users only
Available under License Creative Commons Public Domain Dedication.

Download (6MB) | Request a copy

Abstract

This research aims to investigate the effectiveness of using board games to improve students’ vocabulary mastery. The study was motivated by the fact that many elementary students find it difficult to acquire new vocabulary due to monotonous and conventional teaching methods. To address this issue, the researcher applied board games as an interactive and fun learning medium. The research used a pre-experimental design with one group pre-test and post-test. The sample consisted of third-grade students at SD YBPK Semampir. The data were collected through vocabulary tests focusing on definition and meaning, spelling, and pronunciation. The results show a significant improvement in students’ vocabulary mastery after using board games. The average score increased from 64.33 in the pre-test to 90.00 in the post-test. The standard deviation decreased from 14.547 to 6.948, indicating more evenly distributed results. The improvement was proven significant by the t-test result. This study shows that board games help create a positive learning atmosphere and make students more active in the classroom. Students were more motivated and interested when learning new vocabulary through games. They could practice vocabulary naturally in a meaningful context. The board game also encouraged communication and interaction among students. However, some challenges were found during the implementation. One of the main challenges was maintaining classroom order when students became too enthusiastic. The class sometimes became noisy, requiring extra effort to keep students focused. This shows that teachers should prepare clear rules when using games. Proper classroom management will help maximize the benefit of board games. Despite this, the advantages of using games outweigh the challenges. In conclusion, using board games is an effective and engaging way to improve students’ vocabulary mastery. Teachers are encouraged to integrate interactive media like board games in English lessons. This method can help students learn vocabulary more easily and enjoyably. It also supports students’ motivation and participation in class. Therefore, board games can be a valuable part of teaching strategies in elementary schools.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Board Game, Students’ Vocabulary, Teaching Vocabulary
Subjects: 710 Education science > 742 English language and literature education
710 Education science > 797 Curriculum development
710 Education science > 802 Curriculum and educational technology
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > S1-Pendidikan Bahasa Inggris
Depositing User: Lufia Elen Ayu Izati
Last Modified: 09 Aug 2025 09:54
URI: http://repository.unpkediri.ac.id/id/eprint/22092

Actions (login required)

View Item View Item