THE EFFECTIVENESS OF USING FIND SOMEONE WHO GAME IN IMPROVING SPEAKING SKILLS OF THE 10TH GRADE STUDENT AT SMK MUHAMMADIYAH 1 KEDIRI

Putra, Surya Ardana (2025) THE EFFECTIVENESS OF USING FIND SOMEONE WHO GAME IN IMPROVING SPEAKING SKILLS OF THE 10TH GRADE STUDENT AT SMK MUHAMMADIYAH 1 KEDIRI. Undergraduate thesis, Universitas Nusantara PGRI Kediri.

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Abstract

This research was motivated by findings during the PLP (School Field Introduction) activity at SMK Muhammadiyah 1 Kediri, which indicated that students had trouble speaking English. This was because the learning process was still dominated by lecture methods with the use of textbooks and presentations, thus providing little opportunity to develop speaking skills. The research questions were formulated as follows: (1) How were students' speaking skills before being taught using the “Find Someone Who” game? (2) How were students' speaking skills after being taught using this game? (3) To what extent did this game improve students' speaking skills? (4) How did its implementation meet the practical communication needs of vocational high school students? This study used a quantitative approach with a pre-experimental one-group pre-test and post-test design. The subjects were 11 10th-grade students. The research instruments were a speaking test and a Likert-scale questionnaire. Data analysis was performed using the Shapiro-Wilk normality test because the sample size was less than 50, the Paired Sample T-test because the normality test scores are normally distributed, and the Effect Size calculation. The results showed an increase in students' average score from 33.82 to 48.18. The Paired Sample T-Test yielded a significance value of 0.000 (<0.05) with an effect size of 0.979, indicating a significant effect. Questionnaire analysis demonstrated high reliability (Cronbach's Alpha 0.802), with the result that 63.64% of students agreed that the game was effective in improving speaking skills, while 36.36% were neutral. The conclusion of this study is that the "“Find Someone Who”" game significantly improved students' speaking skills. Teachers are advised to integrate interactive game-based learning methods while encouraging students to actively participate and build their speaking confidence. Future researchers are advised to expand the scope of the study with a larger sample size and test the game's effectiveness on other language skills.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Speaking Skills, Game-Based Learning, Find Someone Who
Subjects: 500 Linguistics > 530 Foreign language science
500 Linguistics > 531 English literature (and language)
710 Education science > 742 English language and literature education
710 Education science > 790 Education science
710 Education science > 798 Education technology
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > S1-Pendidikan Bahasa Inggris
Depositing User: Surya Ardana Putra
Last Modified: 07 Aug 2025 09:10
URI: http://repository.unpkediri.ac.id/id/eprint/20595

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