GAME OBSTACLE ADVANTURE MENDAKI GUNUNG DENGAN SISTEM CHECKPOINT MENGGUNAKAN ROBLOX STUDIO

Saputra, Alip Agil (2026) GAME OBSTACLE ADVANTURE MENDAKI GUNUNG DENGAN SISTEM CHECKPOINT MENGGUNAKAN ROBLOX STUDIO. Undergraduate thesis, Universitas Nusantara PGRI Kediri.

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Abstract

Penelitian ini bertujuan mengembangkan game obstacle adventure 3D mendaki gunung dengan sistem checkpoint otomatis dan misi edukasi kebersihan menggunakan Roblox Studio. Masalah utama yang diselesaikan adalah rasa frustrasi pemain akibat harus mengulang dari awal kaki gunung ketika karakter jatuh atau gagal. Metode pengembangan yang diterapkan adalah model ADDIE (Analysis, Design, Development, Implementation, Evaluation) dengan implementasi skrip Lua untuk membangun 7 tingkatan rintangan vertikal dari Basecamp hingga Summit. Hasil pengujian fungsional menggunakan Black Box Testing menunjukkan seluruh mekanisme mekanik game—termasuk deteksi sensor checkpoint, pemulihan posisi (respawn), dan papan skor koin serta sampah plastik—berhasil berjalan valid 100% tanpa galat. Sementara itu, pengujian non-fungsional melalui kuesioner skala Likert kepada 10 responden menghasilkan persentase kelayakan sebesar 89,6% yang masuk dalam kategori "Sangat Layak". Penelitian ini menyimpulkan bahwa integrasi sistem checkpoint efektif menjaga kenyamanan bermain tanpa mengurangi esensi tantangan permainan

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Obstacle Adventure, Sistem Checkpoint, Roblox Studio, Scripting Lua, Misi Kebersihan Lingkungan
Subjects: 410 Engineering science > 457 Computer engineering
410 Engineering science > 461 Information systems
410 Engineering science > 462 Information technology
410 Engineering science > 463 Software engineering
Divisions: Fakultas Teknik dan Ilmu Komputer > S1-Teknik Informatika
Depositing User: Alip Agil Saputra
Last Modified: 06 Aug 2026 06:03
URI: http://repository.unpkediri.ac.id/id/eprint/27302

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