The Analysis of Student Epistemic Games Reviewed from Physics Understanding

Puspitasari, M. Dewi Manikta and Wahyuniar, Lilia Sinta and Wardani, Anita Sari (2020) The Analysis of Student Epistemic Games Reviewed from Physics Understanding. In: The 3rd International Conference on Mathematics and Science Education (ICoMSE) 2019, 26 s.d. 28 Agustus 2019, Malang.

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Official URL: https://aip.scitation.org/toc/apc/2215/1

Abstract

Epistemic game is able to show the relationship of students’ understanding concerning problem solving by developing students’ intellectual. The aim of the research is to determine epistemic game of high physics-capable students in solving electrical circuit problems. This research is qualitative research. The participant of the research is the students who learn electrical circuit. Test and interview are used by the researcher to collect data. The test is consisted of physics understanding test and electrical circuit test. Physics understanding test is used to determine the level of students’ physics understanding, while the electrical circuit test is used to determine students’ epistemic game to solve the problems. The research finding showed the epistemic game of high physics-capable students was obtained from analysis result of electrical circuit test and interview. The analysis result of the first test and the third test showed that the game used to solve problems was physical mechanism, mapping meaning to mathematics, and transliteration to mathematics. In the second test, the students used physical mechanism, pictorial analysis, mapping meaning to mathematics, and transliteration to mathematics in solving problems. Meanwhile, the students used mapping mathematics to meaning and pictorial analysis to solve the problems in the fourth test, fifth test, and eighth test. The analysis result of sixth test showed that the students used mapping meaning to mathematics and transliteration to mathematics to solve the problems. Furthermore, the seventh test was completed by transliteration to mathematics, physical mechanism, and recursive plug and chug. Epistemic game of this research can be used to determine learning strategy or model which is compatible with learning material concepts.

Item Type: Conference or Workshop Item (Paper)
Subjects: 710 Education science > 773 Physical education
Divisions: Fakultas Teknik dan Ilmu Komputer > D3-Teknik Elektro
Depositing User: M. Dewi Manikta Puspitasari
Date Deposited: 11 Mar 2022 03:11
Last Modified: 11 Mar 2022 03:11
URI: http://repository.unpkediri.ac.id/id/eprint/4603

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