THE EFFECT OF GUESS ME GAME ON THE STUDENTS’ SPEAKING SKILL IN THE TENTH GRADE OF SMK MUHAMMADIYAH 1 KEDIRI 2017/2018

Wirawan, Fahmi Lazuardi and SUHARTONO, SUHARTONO and KHOIRIYAH, KHOIRIYAH (2020) THE EFFECT OF GUESS ME GAME ON THE STUDENTS’ SPEAKING SKILL IN THE TENTH GRADE OF SMK MUHAMMADIYAH 1 KEDIRI 2017/2018. Undergraduate thesis, Universitas Nusantara PGRI Kediri.

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Abstract

Speaking is a skill that should be owned by every students to make their interaction and communicationin daily activities can run well. There are some problem that faced by the students in mastering speaking. In teaching speaking, students couldn’t express their opinion easily and most of them get lack of confidence to speak up. The teacher should know well how to make the matery easy to understand and how to improve student’s speakingskill. In this case, the teacher have to motivate the students become enjoy and interested to practice their speaking skill in the class and otside the class. In this research, the writer choseguess me game to make students interest and enjoy in studying and improving their speaking ability. This research is conducted using quantitative research and exeriment method with one group pre-test and post-test. This research is conducted at SMK Muhammadiyah 1 Kediri and the subject is tenth grade students which consist of 10 students a the sample of the research. The writer give three kinds of activities, they are pre-test, treatment, and post-test. The data result got from student’s score in pre-test and post-test that analyzing using t-test formula. The result show that the t-score is higher than t-table in the level o significant 5% (2.262). The mean score of post-test (40.80) is higher than the pre-test score (40.40). it means there is significant effect using guess me game in teaching speaking which supported by the result of t-test. From the explanation we could know that Ha (alternatve hypothesis) is accepted and Ho (null hypothesis) is rejected. In conclusion, guess me game is effective to improve student’s speaking skill in learning process. They could speak up in good way, enjoy in the class and interest to the learnng process. Furthermore, the teacher should know an interesting topic that will be discussed to make the students nterested in doing the learning process in the class of guess me game.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: speaking, teaching speaking, game, guess me game.
Subjects: 710 Education science > 742 English language and literature education
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > S1-Pendidikan Bahasa Inggris
Depositing User: Mr Fahmi Lazuardi Wirawan
Date Deposited: 28 Aug 2020 04:19
Last Modified: 28 Aug 2020 04:19
URI: http://repository.unpkediri.ac.id/id/eprint/2189

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