Iswanto, Bima Bagus and WIDODO, DANANG WAHYU and FARIDA, INTAN NUR (2024) GAME EDUKASI CARA BERHITUNG PADA ANAK USIA 4 SAMPAI 7 TAHUN STUDI KASUS : TK DHARMA WANITA 1 TAROKAN DAN SDN TAROKAN 1. Undergraduate thesis, Universitas Nusantara PGRI Kediri.
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Abstract
Perkembangan teknologi dan permainan edukatif mendukung pembelajaran anak usia dini. Penelitian ini mengembangkan game edukasi "Calcuboy: Petualangan Berhitung" untuk anak usia 4-7 tahun, diuji di TK Dharma Wanita 1 Tarokan dan SDN Tarokan 1. Fokus implementasi berdasarkan Game Design Document, terutama High Concept Document dan Character Design Document. Hasil dievaluasi melalui uji coba dengan anak-anak usia 4-7 tahun. Responden memberikan respons positif terhadap pengendalian karakter dan tingkat kesulitan permainan (75.89% dan 69.64%). Meskipun grafis dan suara mendapat skor dapat diterima (65.18%), potensi peningkatan masih ada. Tantangan berhitung dinilai positif (68.75%), menunjukkan integrasi matematika memberikan pengalaman belajar terstruktur. Keterlibatan emosional dengan karakter Aiden mendapat respons baik (72.32%). Meskipun pengalaman belajar positif cukup baik (66.96%), fokus pengembangan pada aspek edukatif diperlukan. Analisis menunjukkan respons positif total 70.41%, memperkuat potensi game sebagai alat pembelajaran berhitung menarik. Evaluasi ini panduan untuk pengembangan lanjutan, dengan peningkatan kualitas permainan dan penyesuaian berdasarkan masukan pengguna.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Game, Berhitung, Edukasi, Platfromer, Game Quiz |
Subjects: | 410 Engineering science > 459 Computer science 410 Engineering science > 461 Information systems 410 Engineering science > 463 Software engineering |
Divisions: | Fakultas Teknik dan Ilmu Komputer > S1-Teknik Informatika |
Depositing User: | Bima Bagus Iswanto |
Date Deposited: | 19 Jul 2024 04:03 |
Last Modified: | 19 Jul 2024 04:03 |
URI: | http://repository.unpkediri.ac.id/id/eprint/13404 |
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