Rosemawati, Sintya (2022) PENGEMBANGAN BOARD GAME REOG KENDANG UNTUK MENINGKATKAN SELF AWARENESS SISWA SMP. Undergraduate thesis, Universitas Nusantara PGRI Kediri.
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Abstract
Penelitian ini bertujuan untuk meningkatkan self awareness menggunakan board games Reog Kendang. Metode yang digunakan ialah Research and Development (R&D) yang dikembangkan oleh Borg and Gall dan terdiri dari 10 langkah penelitian, namun dalam pelaksaan penelitian ini, langkah tersebut hanya dilakukan sampai langkah ke-6 yaitu uji coba lapangan. Subjek penelitian meliputi 2 uji ahli materi, 2 ahli media, 2 orang uji pengguna (guru BK) dan 8 orang siswa. Instrumen penelitian yang digunakan berupa skala yang dikembangkan melalui uji validitas dan reliabilitas. Teknik analisis data menggunakan uji interater agreement yang dikemukakan oleh Gregory. Hasil dari persentase uji materi didapatkan hasil sebesar 0,76, uji media sebesar 0,84, dan uji pengguna sebesar 0,82 dengan rentang kategori layak digunakan. Dengan demikian board game Reog Kendang dinilai layak digunakan dan dapat diterima secara praktik maupun teoritik sebagai salah satu media bimbingan dan konseling.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | self awareness, board game, reog kendang, kearifan lokal |
Subjects: | 340 Health sciences > 390 Psychology 340 Health sciences > 392 Child psychology 580 Humaniora social science > 619 Cultural studies 660 Art, design and media > 709 Product design 710 Education science > 743 Indonesian language and literature education 710 Education science > 795 Educational psychology 710 Education science > 796 Education measurement and evaluation 710 Education science > 803 Guidance and counseling |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > S1-Bimbingan dan Konseling |
Depositing User: | sintya rosema wati |
Date Deposited: | 14 Sep 2022 10:12 |
Last Modified: | 14 Sep 2022 10:12 |
URI: | http://repository.unpkediri.ac.id/id/eprint/8633 |
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